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Ninja Gaiden Sigma 2 : ウィキペディア英語版
Ninja Gaiden Sigma 2
PlayStation Vita

|genre=Hack and slash
|modes=Single-player, multiplayer
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''Ninja Gaiden Sigma 2'', stylized as ''Ninja Gaiden Σ2'', is an enhanced port of the 2008 Xbox 360 video game ''Ninja Gaiden II'', and developed by Team Ninja exclusively for the PlayStation 3. It includes the entirety of the original story mode as well as additional enhancements made to improve the game, along with updated textures and a 720p resolution. The game can be considered a spiritual sequel to Ninja Gaiden Sigma, as it expands on ''II'' in the same way ''Sigma'' expanded on the original. A port for the PlayStation Vita, titled ''Ninja Gaiden Sigma 2 Plus'', was released in February 2013.
==Gameplay==

The game features new large-scale bosses, an online co-operative gameplay mode and the PlayStation Network Trophy support. Unlike the first game, the Sixaxis motion sensing of the PlayStation 3 controller was not used for "charging" the Ninpo magic, but instead utilized as a secret way to jiggle the breasts of female characters.〔(Kotaku - Ninja Gaiden Sigma 2 Gets SixAxis Jiggle Support )〕
While ''Sigma 2'' has additional content not in the original ''Ninja Gaiden II'' a large amount of content was also removed from the game, or altered. With Team Mission mode, where two players can play at once in cooperative gameplay, the second character will be CPU-controller partner if there is no human partner or the player is offline. In Story mode, Karma Scoring is removed and now only done in Chapter Challenge. Tests of Valor were also removed, scattering the rewards across Ryu's chapters.
In the gameplay control system, the action button changed from RB/R1 to circle, circle is now also the shuriken button. Other ranged weapons were separated to the R2 button. This allowed both the Bow/Cannon to be equipped at the same time as the shurikens. The player cannot unequip the bow or cannon. Thus, the two weapons bulk up Ryu's appearance even though they do not appear in cutscenes. Keys were completely removed. Doors simply pop open now. Now (R1) tells the player where to go. Projectile spam was greatly reduced from ''NGII''. Healing items were increased and are the only thing one can buy. Most chests now contain yellow, blue, or red essence. Players no longer can hold onto Life of the Gods, Lives of Thousand Gods, or Spirit of the Devil; instead, they are automatically consumed upon pickup.
Changes were made to Ryu's weapons. Enma's Fang, a greatsword, was added as a new melee weapon. The Incendiary Shuriken were removed for two reasons, opening paths and their power due to the removal of the ammo count, and is instead Ayane's main projectile weapon. The Fiend's Bane Bow, now with unlimited ammo, had its Ultimate Technique removed. The Howling Cannon, a heavy cannon with a slow projectile speed, served as a replacement. Additional removed weapons include the Windmill Shuriken and the Harpoon Gatling Gun. The Weapon Upgrade system was also altered to restrict upgrades, allowing only one upgrade at a time per shop. In addition, weapons can only be upgraded at shops where a blue flame is lit; items can be bought in both types of the shop.
Enemies' health was raised to compensate fewer enemies appearing on screen. Five new bosses were added, replacing two old boss encounters. There is one new boss for each alternate character's chapter (including returning bosses from ''NG:DS'' and ''NG''), a Dragon to replace the double Quetzalcoatl fight (though Quetzalcoatl can still be fought alone as in ''NGII''), and two giant statues: a giant Buddha Statue and a Statue of Liberty animated by Alexei. The Tunnel Worm was omitted, causing Ryu to fall through a tunnel leading from dark night to bright day. Most flying enemies were removed due to infinite ammo.
Finally, almost all the gore has been removed. Purple mist now bursts from enemies, along with reduced blood splashes. Dismembered body parts no longer stay on the ground, but vanish. Additionally, cinematics have been altered to remove dismemberment, dissection and blood effects. In the Japanese version of ''NGS2'' the player can only decapitate monsters and non-humans. Even the pause menu and game over screens are colored blue instead of red to reflect this change. The Vita version however restored all the gore with the exception of the Japanese version.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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